Shield overcharger ftl. So you get (110/100 * 110/100) scrap bonus = 121% => 21% increase. Shield overcharger ftl

 
 So you get (110/100 * 110/100) scrap bonus = 121% => 21% increaseShield overcharger ftl For ship achievements, see Ship Achievements

sarrowquand Jul 26, 2016 @ 2:52am. Subset Games referred to modding as "unexpected" and have said it is unlikely FTL will ever support mods in any way. Enforcer Starting Reactor: 10 Max Hull: 30 Crew Capacity: 11 System Limit: 11 Starting Systems Shields (0) [Max 2] Engines (2) Oxygen (2) Weapons (2) Drones (2) Clonebay (1) Cloaking (0) [Max 1] Arbiter Artillery (1) [Max. You also have Zoltan Shields that stops almost any attack in its tracks. FtwLasers · 3/11/2014. Repair Arm is at best situationally useful, and at worst a waste of an augment slot. A secondary Target Uplink on an Orbital Ring may be needed in extremely large systems. 73K subscribers in the ftlgame community. Offense drones may be useful to run down his super shield quickly. There must have been rich pickings for pirates around here up until war broke out. Cloaking is a defensive system. This random event occurs in: Slug Controlled Nebula Slug Home Nebula at a distress beacon. I personally did, but i'm not ruling luck out of the equation. If you lose the overshield then you are vulnerable until it comes back. For ship achievements, see Ship Achievements. This random event occurs in: Rock Controlled Sector Rock Homeworlds The Long-Ranged Scanners will detect no ship presence. Without shield barrier: you can take 0 or 1 hull/system damage in 1-4 rooms each; minimum number of fires is 2 in 1 or 2 rooms, maximum number of fires is 6 in 5 rooms; rarely a 4. You could intervene before this. Auto-ship fight in nebula. anarcher Apr 10, 2014 @ 2:13pm. #2. They appear on page 5. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. We all know that, right? Good. An item only comes equipped on a particular ship. They appear on page 5. OCL specializes in trucking and ocean freight. This random event occurs in: Engi Controlled Sector Engi Homeworlds The Long-Ranged Scanners will detect ship presence. Lifeform Scanner and the FTL augmentations are pretty universally bad, and I generally sell them the first chance I get. We all know that, right? Good. 3. Drones perform tasks such as attacking enemy ships and crew, defending your ship and crew, and repairing your ship. This event can occur only once per sector. It appears the distress beacon is coming from the surface of a nearby moon. The Long-Ranged Scanners will detect ship presence. We act as a one-stop shop for businesses looking to streamline their supply chain. Yesssssssss. This random event occurs in: Civilian Sector Zoltan Controlled Sector Zoltan Homeworlds The Long-Ranged Scanners will detect no ship presence. So did the Rebel Flagship just do an invisible FTL jump that. #1. Anti-Personnel Drone. Garbage Tier: Ion Intruder (*I haven't actually played with this much, but my impression is that it's very weak for the player) Anti-Drone Drone. However, on the wiki it says that Zoltan shields can only be regenerated by the discharge of energy from an FTL jump. Auto-ship fight near sun. g. Zoltan research facility A single layer of Zoltan Shield is enough to block a pulse, making the Shield Overcharger drone very effective. L. Quests are started in some of these events. You need to deal damage faster than his shield bubbles regen. See full list on ftl. You find a Slug Cruiser and Rock ship at a standoff, both with weapons armed and ready to fight. Stealth C has weapons better suited for early sectors. Is shield Overcharger good? The shield overcharger barrier doesn’t miss. Focus your firepower on the shields. If you have a super shield, this charge bar is hidden, instead showing the super shield strength. Reduced the time before emergency FTL can be. Manning increases dodge chance. They will conveniently have a bypass but you can't be boarded from enemy ships. It also regenerates that Zoltan shield if you take too long during the fight. So did the Rebel Flagship just do an invisible FTL jump that took milliseconds or what? 74K subscribers in the ftlgame community. I love the stealth cruiser, and I recently unlocked the type C. Balance changes:. Q: Can an enemy teleport to your ship with your Shield Overcharger. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…In the Rebel Flagship Stage 3 bossfight, it has a super-powerful Zoltan shield. Hack his shields for a shorter fight, or his weapons for a safer fight. 2-star crew gives you a 30% recharge bonus, and each Charge Booster gives you 15%. Good challenge. Unlock. Fixed: Enemy “charge” weapons could lock up and never fire when used with Cloaking. Mind Control is a new system for FTL Advanced Edition that can convert enemy units to your alliance for a temporary period of time. Just having the overcharger drone active does not protect you from teleport by itself. . Default Name: The Adjudicator Starting Crew:. A merchant ship is docked with a Lanius transport. The other case is the flagship, every 4th powersurge in phase 3 refills the shield to full. Stores sell: Unlimited hull repairs Limited quantities of all resources (fuel, missiles, and drone parts) 2-4 slots of. The Drone Control system powers drones, which act automatically and cannot be controlled directly. FTL: Faster Than Light - FTL is now available in 9 languages! English, German, Spanish, French, Italian, Polish, Brazilian Portuguese, Russian and Simplified Mandarin!**The free expansion, FTL: Advanced Edition, is available now! Content additions include: new alien race, events, weapons, playable ships, drones, and more!Crystals possess a Lockdown ability (activated in the crew box or with a default keyboard shortcut set to "P"). Fire Drone. Advanced FTL Navigation no longer allows player to jump to his own location. Edit. Keep in mind that some augments only exist as locked versions and thus you will be unable to remove them afterwards. In. Mind Control is a new system for FTL Advanced Edition that can convert enemy units to your alliance for a temporary period of time. < > The Zoltan shield coupled with two Shield Overcharger Drones is the ultimate answer to hacking. Sectors are determined randomly, but. FTL: Multiverse! Read at your own risk. Inquire about the process. Btw, if you happen to get a zoltan shield augment, you will still get boarded in boarding events. 8 vs 1. Register for free, get approved in minutes, and quote instantly. Many wins against the Rebel Flagship on hour for me was thanks to evading several shots. fandom. This event can occur only once per sector. True, but you should be killing enemies before they can board return,. The Zoltan shield coupled with two Shield Overcharger Drones is the ultimate answer to hacking. Upon making an FTL jump, Zoltan Shields are completely recharged. But then i found another shield drone in a shop and bought it out of curiosity, seeing how well the two would work together. Restored the “Low O2” Warning. Rebel attacking refueling outpost. The distress call appears to be emanating from a Slug ship caught in open space by a Mantis raider. Edit. This random event occurs in: Rock Homeworlds The Long-Ranged Scanners will detect ship presence. Nebula [] The only thing the Shield Overcharger does that's reasonably unique and kind of reliable is that a Supershield will completely block a Pulsar's Ion effect, which normally hits both Shields and random non-Shields Systems. Rebel defector. This event can occur only once per sector. Using certain cheat programs, you can edit your ship's stats, including shields, to 5 or more. a Ramparts module (more armor, armor hardening and hull for the starbase, +2 defensive platforms cap) and the shield overcharger building (+50% starbase shield and shield hardening, +25% defense. This random event occurs in: Engi Homeworlds. Q: Can an enemy teleport to your ship with your Shield Overcharger. 72K subscribers in the ftlgame community. Otherwise, these ships are either in need (so you cannot engage them in combat) or are Pirated. FTL Ship Analysis: Stealth Cruisers. This event can occur only once per sector. Recharge time is the inverse of recharge rate. Keep your eye out for blue options which. Default Name: The Adjudicator Starting Crew: 3 Zoltan Starting Reactor: 5 Max Hull. This random event occurs in: Slug Controlled Nebula Slug Home Nebula in a nebula. The Zoltan Shields is an extra shield layer that goes over your normal shields. (The super shield is the green stuff, either through the Zoltan Shield Augmentation or the Shield Overcharger drone) If Shields block ion damage, it is treated as though the ion shot has hit the Shields room. The number of guaranteed stores is determined by the sector type. They stack. Some enemies can have level 9 or 10 shields (up to 5 shield layers). Our Full truck load services are effective for. It turns out they have been studying the Lanius's ability to reshape metal. This random event occurs in: Slug Controlled Nebula Slug Home Nebula The Long-Ranged Scanners will detect no ship presence. We all know that, right? Good. It includes one random "half price" drone. 1, or via online chat if you need help. Functioning system replenishes ship's oxygen supply. (e. Wormhole FTL for life Also this is not my idea, but i highly support it, especially with few adds from later posts. 15, giving about. Advanced Edition flagship is whipping my ass so hard at everything I tried to plan. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster… In the Rebel Flagship Stage 3 bossfight, it has a super-powerful Zoltan shield. Time Between Heals 2. What's worse is that beams, drones, ions, or pretty much any hazard completely negate the shield drone. You pick up a Zoltan life raft floating in space. Repeat the steps of taking out the gun(s). What is the shield overcharger? How do I get it and what does it do?This random event occurs in: Zoltan Controlled Sector Zoltan Homeworlds The Long-Ranged Scanners will detect ship presence. Invite him to join your crew. 5 seconds. We all know that, right? Good. "I'm certain it is clear," he concludes, "that you. 15, giving about 87% of the base time (not 85%). Get the Report>. . Offense drones may be useful to run down his super shield quickly. For weapons, Gatling gun, Vulcan, or other high DPS cap weapons are the way to go. It also regenerates that Zoltan shield if you take too long during the fight. "An unexplained technology creates this nearly impenetrable shield. Some of them have maximum training in all skills. ) To begin regular gameplay, select "Start Game" then confirm. Zoltan shields destroy Missiles, bombs, boarding/hacking drones, flak, and ion weapons, however the shield can only be recharged by this drone(or after a jump if you have the zoltan shield augment) Support Support drones help you and your crew on board Repair Drone The shield overcharger might be able to save you from a spot of damage every once in a while, but what if the enemy has two weapons? Beams? Straight up death sentence. payload removes systems with good breach chance, very good and fun. Pirate trap. The color of the room indicates its oxygen level: white indicates maximum oxygen, red/pink indicates lower oxygen, and red lines across the room. Three scrap arms gives you 33. While it is perfectly possible to accidentally get. Fixed a bug that cause docked ships not be able to jump to ftl when placing more than one ftl drive near a landing pad. . A Halberd beam or Glaive beam will help here as well. You find a colony that seems to have been recently attacked. The Long-Ranged Scanners will detect no ship presence. In true professional wrestling fashion, "The Overcharger" garners a chorus of boos from the crowd as he taunts them with expired warranties and overpriced car repairs. com There's only two things I really like about the Shield Overcharger - one is that its shield barrier never misses, or gets distracted by other stuff, so if it's up in time, it works 100% of the time. However, after multiple attempts, I can't even get past sector 2. and luck is a significant factor there, since you need to have the Supershield generate shortly before the Pulsar does its. Zoltan Shields are also called Zoltan Super Shields, Zoltan Energy Shield or just Super Shields. So, with that ascension perk, they have 200 shielding, less than level 5 shields that have 220, but they do have more regen (1. I love the stealth cruiser, and I recently unlocked the type C. Also works for Wraiths and Pulsars,. The shield overcharger protects you from lasers. In the Rebel Flagship Stage 3 bossfight, it has a super-powerful Zoltan shield. - Shield overcharger Also nicknamed by me "the shit overcharger" - Anti-drone A waste of scrap and parts. * Shield Drones charge slower and slower the more super-shields you have, further reducing their efficacy. For example, 3 shields + 7 engines and 4 shields + 4 engines both cost the same amount of scrap, 375. Phase 3 it has 5 shield layers, for some reason splits off the weapon rooms, and attaches 2 extra weapons. This augment only affects Anti Drone and Defense drone (not the Overcharger, neither drones inside the enemy ship). What sectors are in FTL? There are five sector types in FTL: Civilian. L. What is the shield overcharger? How do I get it and what does it do?Q: Can an enemy teleport to your ship with your Shield Overcharger. It takes 3 power to generate 1 zotlan shield after 8 seconds and potentially more shield taking 3 more seconds each layer (accoring to wiki). This means that it’s effective missile defense even on large ships like Federation A and Mantis B that a defense drone can’t protect very well. This is one of the most frustrating aspects of this game is that my weapons won't charge while an enemy cloaks. Misses so often that it almost feels like a 9yr old playing COD on the PS4. You can use this to compare the cost and ES of different engine/shield combinations. Engi fleet discussion. Zoltan shields don't recharge except in two cases. Projectile-Based weapons that do not have hull damage nor ion damage (like most Particle Weapons) will "skip" the Zoltan Shield and hit the ship's rooms unless there is a regular Shield bubble up. Refuse. According to the wiki, it does stack. Shield Overcharger "Generates a single supershield barrier periodically. During an active cloak: Evasion of the ship is increased by 60%. * No possibility of hull repair drone, shield overcharger drone, defense drone 1, anti-drone drone, etc. What is the shield overcharger? How do I get it and what does it do?Max shields and no evade, or max evade and no shields? Just thought of this and i'm kinda curious as to what others would decide and why. Cloaking will help dodge the shots, as they are all at once. The only thing the Shield Overcharger does that's reasonably unique and kind of reliable is that a Supershield will completely block a Pulsar's Ion effect, which. * Even Defense 1 drones take out missiles and drones at greater speed. This is where some people go wrong. It turns out they have been studying the Lanius's ability to reshape metal. FTL has a small, active modding community. xmlFederation Ships can only be fought in the Federation deserters random event. Here's a quick table based on the wiki: Keep in mind that most battles in FTL are. 105 votes, 14 comments. - Anti personnel A mantis that costs power, moves sluggishly and can't do anything other than fighting. I group Shield Charge Booster with the Distraction Buoys - it's nice if you get it, but don't spend your scrap to buy it. Sustains up to 4 damage-absorbing barriers around your ship. Btw, if you happen to get a zoltan shield augment, you will still get boarded in boarding events. The weapons are decent enough, but the lack of shields and cloak cause me to eat serious damage from every single encounter that isn't a ship with beam only weapons. Q: Can an enemy teleport to your ship with your Shield Overcharger. So did the Rebel Flagship just do an invisible FTL jump that. Loss of Cabin Pressure. It is no surprise people have higher win streaks with Stealth C than B. For weapons, Gatling gun, Vulcan, or other high DPS cap weapons are the way to go. 8% of Uncharted Nebulas have no stores at all. 2. You receive low scrap with resources. Internal upgrades are special upgrades that can be installed on any ship while in a storage check, most of them either serving as replacements for certain upgrades commonly found as augments in the base game (Automated reloader, Zoltan Shield bypass, battery charger, etc) or (for level 3+ cloaking & lvl 4 teleporter) a way to upgrade the system past its “normal” limits. The defense drone mk II also takes 3 power, but shoots down projectiles every second or so. Scrap Cost: 60 Shop. Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. It also regenerates that Zoltan shield if you take too long during the fight. Merchant docked with Lanius. Hacking Stun removed from game. 3. The Long-Ranged Scanners will detect no ship presence. All crew members require oxygen to prevent suffocation, except crew and boarding drones and Lanius. Stealth C defense is sustainable. It also regenerates that Zoltan shield if you take too long during the fight. Shields are a system that projects a protective barrier around your ship, which absorbs damage until it is removed. Descended from a splinter group of Rockmen who rejected their species' violent ways long ago, the Crystalmen are almost completely unknown in the galaxy, having hidden from all other sentient life. He immediately attacks his Engi rescuers, and your crewmember is forced to kill him. sarrowquand Jul 26, 2016 @ 2:52am. Boss Missile) An item only used for specific game mechanics. The actual cost/benefit analysis varies by ship, so something that can't take down Zoltan Shields is probably in serious danger facing Zoltan ships, similarly, a ship without shields and/or LRS is in serious danger in Nebula sectors because of the high likelihood of automated ships with things like beam drones, as well as these sectors being. the shield deploying drone takes soooo long to get a layer up and it's gone in a hit, and you lose. So did the Rebel Flagship just do an invisible FTL jump that took milliseconds or what? havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. The Envoy is a zoltan crewmember that can be found during the Unarmed Zoltan transport event in Zoltan Homeworlds. g. #1. Shield Overcharger +) An item only used by the AI. They offer goods and services in exchange for scrap. But then i found another shield drone in a shop and bought it out of curiosity, seeing how well the two would work together. Zoltan Shield is an augmentation that grants energy shielding which protects ship's standard shields, hull, and crew from any damage until it is depleted. Default Name: Regalus Infinitum Starting Crew: 2 C. FTL Recharge Booster does far too little for the cost - you could put that money towards upgrading the Engines instead, which both increases your charge rate AND your evasion. What sectors are in FTL? There are five sector types in FTL: Civilian. The Hull Repair Drone raises your effective health against the Flagship from 30 to something like 60. These upgrades can. Upgrades increase the mind-control duration, health and combat damage of the affected crew. 5;. g. A fully upgraded cloak lasted only 5 seconds. They give you a schematic as compensation. There are no in-game ships with more than 4 shields, although certain auto-scouts in the endgame can put up to 9 power at once into shields; functionally no. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. There are also distress signals that may come from different systems. Category page. You'll have to fight! Fight a Pirate ship. Auto-ship fight. Advanced FTL Navigation now maps every new sector (and costs more). The weapons are decent enough, but the lack of shields and cloak cause me to eat serious damage from every single encounter that isn't a ship with beam only weapons. Drone part is consumed once it finishes. Shield Overcharger. (the most notable one is level 2 shields by the end of sector 1 ; after that, systems upgrades become already less significant). It makes absolutely no sense that my weapons simply stop charging just because the enemy went invisible, especially after I've already engaged in combat. You can reach us at [email protected] the Rebel Flagship Stage 3 bossfight, it has a super-powerful Zoltan shield. We all know that, right? Good. The other thing is that it is capable of blocking the Pulsar's ion pulses if it's up at the right time, which can be glorious. The Long-Ranged Scanners will detect no ship presence. The large Crystalline Beings escort your crew onto the station and gingerly help them into a scanning chamber. Hacking will definitely be useful. Lasers, flak, and asteroids will remove one layer of shields or damage the ship if. I'm going to be so mad with my self if I mess up and lose this time :D. onslaught deletes hull and spawns tons of breaches. This event can occur only once per sector. If shit goes down the sink, you can continue charging FTL and will be able to get out earlier. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). < >FTL: Faster Than Light. Fixed minor mouse input bugs. Beams will do 2-4 damage depending on their length while the Zoltan Shield is up, whilst Lasers/Bombs/Missiles will do their normal damage to it. Engines: Charges the FTL drive and powers evasion. Misses so often that it almost feels like a 9yr old playing COD on the PS4. This is the Stealth Cruiser ship unlocking event. Overcharger acts as a fake Zoltan shield and anti drone helps it by protecting the shield and the ship from drones. onslaught deletes hull and spawns tons of breaches. It's too much downside for too little upside. Is shield Overcharger good? The shield overcharger barrier doesn’t miss. Default Name: The Torus Starting Crew: 3 Engi Starting Reactor: 9 Max Hull: 30 Crew Capacity: 8 Starting Systems. So did the Rebel Flagship just do an invisible FTL jump that took milliseconds or what? I just lost a Zoltan B run because the defense drone 2 and shield overcharger I was relying on to block much of the enemy fire was constantly being… Anybody has that feeling? In the normal version, everything seemed really random, but in AE, in advance sectors, I ALWAYS stumble on an enemy with EXACTLY the thing that my ship cannot do anything against. Though, having two or three layers of shields works well with high evasion. But compare, say, the small size shields to level 5 shields. #1. For three years, if I was up against a ship with say an ion blast and a minibeam, I'd cloak the ion blast and hope it didn't hit anything important (which it often did) but while I'd still do the same on the first jump, after getting. I'm going to be so mad with my self if I mess up and lose this time. You can acquire them by completing challenges set forth by the achievement's description. having two scrap recovery arms early, you got extremely lucky. Shield Overcharger Drone Rotation Speed 5->4 (these fixes make it so drones can't overlap. As u/absurdperson said, if you rely on engine strength then most ion shots are going to miss anyways - but if you rely on shield strength then the reverse ion field is your friend, as ion is the most powerful anti-shield weapon. This event can occur only once per sector. So did the Rebel Flagship just do an invisible FTL jump that took milliseconds or what? Unlike that zoltan shield though, that so long as the shield overcharger is powered and operating, the drone will continually replenish and strengthen layer by layer of the super shield. This event can occur only once per sector. 1% increase in scrap. Massively increased the chances to lose or damage ships when a fleet uses emergency FTL to escape a battle. FTL: Faster Than Light. Zoltan shields will also block teleporting and boarding. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. In general, having better evasion saved my skin more than the bigger shields, since evasion stacks with someone in the pilot seat plus the engines. From there, I whipped up this little chart here. You don't assume direct control over them, but instead they are now simply "friendly". " Power Required: 3 Time Between Shield Generation: 8. EDIT: This is refering to the max power provided by the dedicated systems (Shields and Engines) this is not including augments such as the Zoltan Shield or other systems that boost either stat like Cloaking or the. "While using the Federation Cruiser, use your crew in 4 special blue event choices by sector 5. It takes 3 power to generate 1 zotlan shield after 8 seconds and potentially more shield taking 3 more seconds each layer. However, on the wiki it says that Zoltan shields can only be regenerated by the discharge of energy from an FTL jump. Stores can be found at designated beacons or in events. Weapons and artillery systems stop charging and cannot target a cloaked ship (unless a friendly or mind. . It is the only ship which does not have airlocks, preventing any sections from being vented to space except via a hull breach or with Lanius crew. Q: Can an enemy teleport to your ship with your Shield Overcharger. However, on the wiki it says that Zoltan shields can only be regenerated by the discharge of energy from an FTL jump. You arrive at a Zoltan security checkpoint set up in a perimeter around the beacon. phenir Oct 2, 2022 @ 10:49am. However, on the wiki it says that Zoltan shields can only be regenerated by the discharge of energy from an FTL jump. In the Rebel Flagship Stage 3 bossfight, it has a super-powerful Zoltan shield. They either need to be cheaper (1 power) or recharge faster to have any real use. Manning the Engines increases evasion (by +5/+7/+10 %) and the FTL Drive charge rate, depending on the manning crewmember's engines skill level. Better yet, get both! On the other hand, there are no guarantees that one can get either, so. Exploring the devastation, you find a lone survivor. Max shields and no evade, or max evade and no shields? Just thought of this and i'm kinda curious as to what others would decide and why. 33 to 0. It also regenerates that Zoltan shield if you take too long during the fight. The Long-Ranged Scanners will detect no ship presence. Ship Unlocking Events. It seems during the battle they lost some fuel cells from their storage. That means most shots will miss you with no cool down, unlike shields. "Ah, a. Hull: 6-14 Crew: 2 Human (Pirate crew is 2 random) Systems Shields (2-8) Engines (1-5) Oxygen (1-3) Weapons (2-8) Piloting. Here's a quick table based on the wiki: Keep in mind that most battles in FTL are decided in well under a minute. Regularly the zoltan shield can only be regenerated by a FTL drive jump, and beside that it only has five points worth of defense until it goes down completely. Suddenly, with a swift chop and a signature "Woo!" WWE icon Ric Flair defeats The Overcharger and encourages you to switch to CarShield to teach. Originally posted by Gold♥Shield: This is one of the most frustrating aspects of this game is that my weapons won't charge while an enemy cloaks. Combine these with cloaking and powerful engines and you may find yourself breezing through most fights. This means they will repair broken. Demonic-Toothbrush • Life-Seeded • 6 mo. The Shivan starts without a Door System, requiring 60 scrap to buy it. As long as the supershield remains up you cannot be hacked, boarded (barring special events where the text reflects that the enemy has a Zoltan Shield Bypass Augment), or mind controlled. The shield overcharger actually makes zoltan shield slower the more you have. 1 2 3 4 5 6 7 8 9 Share 170 views 6 years ago That's actually really effective at slowing us down. Merchant docked with Lanius. Is there any way around this? I understand the game is meant to be difficult and. This event can occur only once per sector. 9. Hacking will definitely be useful. Other than that, there is no legitimate way to get 5 shields. Note that the ships can also be unlocked through other means, as described on the Ships page . It is actually better than a regular shield level early on, since it still recharges faster than any single weapon's cooldown, and can also sometimes stop missiles and even bombs. Most augments improved or made cheaper. Shield overcharger Will fly around your ship and create a part of a zoltan shield. I personally did, but i'm not ruling luck out of the equation. Each barrier blocks one shot regardless of the shot's damage. 3; Reactions:. Shields: Two small shields ideal to use in your small and medium ships. However, after multiple attempts, I can't even get past sector 2. You message them to see if they need any help. It also regenerates that Zoltan shield if you take too long during the fight. #1. We all know that, right? Good. Manning the Piloting system adds up to the overall ship evasion (Piloting crew skill. However, a Zoltan Shield will not protect a ship that lacks a shield system (the ion pulse will ignore the Zoltan Shield); this is likely a bug. Bug happens when fighting an enemy, it is normal when no enemy presents. Recharge time is the inverse of recharge rate. Minor tooltip text changes. You don't assume direct control over them, but instead they are now simply "friendly". A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. carnage is a bit overrated imo, but still powerful. Go down to the surface to investigate. * Super Shield from drones is up too infrequently to do anything against bombs or boarders. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. Enforcer, 1 C. * No possibility of hull repair drone, shield overcharger drone, defense drone 1, anti-drone drone, etc.